ios | Case Study

Words... App

An Easy and fun way to memorize new words in multiple languages by incorporating them into a daily routine.

Project type

Solo project - Concept


1 month - Aug 2018


It's a solo project that I researched, ideated and prototyped the entire user flow and interface


On-the-Go Learning

More and more millennials want to learn a new language or improve their vocabulary by ditching classroom learning and switching to learning on the go,  while traveling or commuting. To keep the learning curve going in the right direction, users require tools that fit their lifestyles , record findings and encourage them to use the app with an experience they enjoy.


Notes, Words, Games!

The web app with features adding a note with voice recognition, implementing a multi-language dictionary with pronunciation, and playing a daily multimedia learning game. A flexible, offline mode is crucial for on-the-go users.


Learning is Fun!

By interviewing users, I wanted to learn potential human behavior patterns when it comes to knowledge. To do so, I found a diverse group of international users with one thing in the comment: a passion/need for learning new languages. In this small sample, I came to understand that users dislike rote memorization learning, such as flashcards. They reported that they prefer practicing by using words in sentences and that they all like practice new vocabulary with native speakers. Additionally, they all said that  they all use a dictionary for quick reference.

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Task Analysis and User Flow

Structuring Two Features

Moving forward I analyze two tasks: recording a new word in notes and daily vocabulary game to help reach the persona's goals and needs.

Low-Fidelity Prototyping

Quick Access Is on My Mind

In addition to the two main features I created the onboard and login screens.

The navigation bar contains five sections from which the most significant is the middle button for adding the new word.

Mid-Fidelity Prototyping

Balancing Input & Output

My focus while doing the mid-fidelity prototyping was finding the balance between information the user needs to submit to complete the task and positioning the key buttons to support the accessibility.

Usability Tests

Users Need More Support

As always, user testing gave me useful knowledge of users’ pain points for the app's two main features. My next iteration focused on fixing the problems marked with severity as 3 and 4 using Jakob Nielsen’s rating scale.

Testing showed the need for adding a "Hint" option in a daily learning game and the ability to skip the question. In the last iteration, I included a “Hint” button and structured it as a word definition that pops up to help the user remembers the answer.

Final Iteration

Interactive Prototype

By cliking on the screen and following the blue fields you can test 3 main app feature:
• Record a new word and save it to notes
• Play a daily game

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