ios | Case Study

Words... App

Easy and fun way for  memorizing new words in multiple languages by interlacing your everyday routines.

Project type

Solo project - Concept

Duration/time

1 month - Aug 2018

Role

It's a solo project that I researched, ideated and prototyped the entire user flow and interface

THE CHALLENGE

On the Go Learning

More and more millenniums are trying to learn a new language or improve vocabulary by ditching a convenient way of learning in the classroom and switching to learning on the go when traveling or just commuting. To keep the learning curve going users need tools that are following their lifestyle by recording findings and to learn new words in everyday life.

POTENTIAL SOLUTION

Notes, Words, Games!

The web app with features to add a note with voice recognition, implement a multi-language dictionary with pronunciation, and daily multimedia learning game. Having an offline mode for flexibility on the go is crucial.

Research

We all love fun learning

By interviewing users, I wanted to find out the potential pattern in human behavior when it comes to learning. To do so, I found a diverse group of international users with one thing in the comment: Passion/need for learning new languages.
I came to understand how users don’t enjoy straight repetition, like flashcards. They all think it’s important to practice using words in sentences, and they all practice new vocabulary with real people who are native speakers of the language they’re trying to learn, and they all use a dictionary for a quick lookup.

Click to see more:
Interview
Insignts

Task Analysis and User Flow

Structuring Two Features

Moving forward I analyze two tasks: recording a new word in notes and daily vocabulary game to help reach the persona's goals and needs.

Low-Fidelity Prototyping

Quick access is on my mind

Additional to two main features I created the onboard and login screens.

The navigation bar contains five sections from which the most significant is the middle button for adding the new word.

Mid-Fidelity Prototyping

Balancing the input

My focus while doing the mid-fidelity prototyping was finding the balance between information the user needs to submit to complete the task and positioning the key buttons to support the accessibility.

Usability Tests

Users need more support

As always user testing gave me useful knowledge of users pain points for app's two main features. My next iteration was focused on fixing the problems with severity marked as 3 and 4 using Jakob Nielsen’s rating scale.The testing shows the need for adding a "Hint" options in a daily learning game and the ability to skip the question.

In the last iteration, I included the hint button and structured it as a word definition that pops up to help you remember the answer.

Final Iteration

Interactive Prototype

On the final prototype you can test 3 main app feature:
Login
• Record a new words and save it to notes
• Play a daily game

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